Memories of Stone: The Return of the Gods

Telluria; a continent resting atop the back of an immortal titan who occasionally shifts in her sleep, bringing destruction to the land. Many factions have vied for dominance over the continent since time immemorial: Humans from the east. Dwarves and daemons from a realm of fire and steel. Ataani and Dragorans, locked in their endless war. Guardians, immortal automatons of magical intelligence born from inert metals and earth. Undead, risen from the graves of those fallen before, magi, spawns of humans and daemons. Twinelings, protectors of the land. And Tellurkin of many shapes, creatures born of the titan herself and given life through the magic of the land.

These factions however must come together against an ancient threat, one that seeks to awaken Tellur and use her power to go to war with the creators themselves. Can the vying factions unite against the cult of the Old Gods? Or will the land be bathed in fire and ruin?


Memories is a role playing game set in a fantasy universe and adapted for forum play. Such games are not for the uninitiated, but there is a certain amount of learning that can be done in game. There are a great deal of stats and attributes in the game, but almost all of them are controlled behind the scenes by myself over the course of the game. That isn't to say that you don't have the opportunity to fine tune your characters and make the most of the game as you see fit. The game itself is combat focused though there should be plenty of room for character growth and development.

Memories is a story driven experience with events that will happen regardless of character actions towards the start of the game, and events driven by the successes and failures of the characters that will affect the middle and end, potentially shifting the entire course of the game. As such characters will be split into one of two parties, those seeking the end of the world, and those seeking to prevent it. The core story revolves around the main party (that is to say the one seeking that the world doesn't go to hell) and as such unless there are more than seven interested players that will be the party everyone is lumped into. If there are more than seven players I'll split the party into two groups of players as evenly matched as I can make them, each antagonistic to the other, and protagonists of their own stories.

More info inside...

  1. OOC

    Out-of-character information and discussion.